﻿//----------------------------------------------------------------
// Desc: 
// Edit: ShowLong, http://blog.csdn.net/showlong
//
// Date Created: 2012-04-13
//
// Update Date : 
//
// Copyright (c) Fuel4D (http://www.fuel4d.com), All rights reserved.
//
//----------------------------------------------------------------
#pragma once


class IFSceneObject : public IFEntityObject
{
protected:
    explicit IFSceneObject()
    {
    }

public:
    FINLINE FAABB& GetBbox()
    {
        return vBbox;
    }
    FINLINE void SetBbox(FAABB& bbox)
    {
        vBbox = bbox;
    }

protected:
    FAABB vBbox;
};